I’ve been thinking lately about speed in interactive architecture, or more precisely rate of change, thanks to some experiments with thermochromic ink, work I’ve been doing with David van der Maas as part of my thesis on information display in buildings. One characteristic of color-changing inks is that they have a slow ‘refresh rate’, at least in comparison with commonly-used technologies like LED and LCD displays.
The color of the painted surface changes when the thermochromic ink reaches a threshold temperature, becoming transparent and revealing the color of the underlying surface. The ink we’re working with changes from blue to colorless at 40 degrees C. David has designed several circuit boards that generate heat through the resistance of printed copper wires that are 5 microns thick and about 100 microns wide.
The circuit boards densely cluster the wires into ‘pixels’ of ~1cm2. Depending on the current sent through the wires, these pixels take anywhere from a few seconds to a few minutes to heat up, and 10-20 seconds to cool down again. In other words, the timeframe is very slow by the standards of current LED and LCD displays, but still fast compared to many processes acting on the building (which may be for example be diurnal or seasonal). Perhaps most importantly, the change in the thermochromic ink appears slow, perhaps because its rate of change does not call attention to itself.
It’s been interesting to explore the types of information that could benefit from this rate of change; and to imagine materials that would change yet more slowly, and types of information that would be ‘too slow’ for the thermochromic refresh rate.
I was excited to see that ’speed’ in architecture came up a few times, in interesting ways, at ‘Tectonics Making Meaning‘, a conference I attended in December at TU Eindhoven in the Netherlands. Because I’m slow to digest information (and suffer from a strange compulsion to edit my blog posts), I’m just now getting around to thinking and writing about the papers presented there.
One presentation that addressed the speed of architecture in passing was Karl Wallick’s very thought-provoking paper, ‘Finishing’. The paper extends some of the arguments from Mostafavi and Leatherbarrow’s book ‘On Weathering‘, discussing the tectonics of weathering as a design strategy:
Our faith in technology propels us forward. Technology will provide a path, an instrument to solve difficulties. Perhaps if we move as fast as cars and airplanes, we may evade the decay of weathering. One could interpret architecture’s continual fascination with machines as a frustration with our projects’ lack of mobility. We continually hold ourselves in comparison to cars and airplanes. Even the current attention lavished on prefabricated construction hints at our lack of confidence in addressing movement at an architecturally appropriate scale. If we shift our attention to the scale of time, we can enjoy the development of tectonic instruments which can channel dirt, stains, and shade.
This shift in time scale is interesting: the implication that architecture is ’slow’ by nature, and operates at a time scale distinct from that of the automobile or aircraft. I don’t fully agree with this assertion: interactive architecture has continued with some justification the Modernist fascination with speed and industrial products that allow rapid change, fluidity and mobility. I do find fascinating though Karl’s cautionary note, that something inherent to architecture may be lost when the building is seen in the time-frame appropriate to objects that are both rapidly fabricated and themselves capable of rapid adaptation. In any case, I agree that even a ‘fast’, or an interactive architecture needs to maintain some elements of slowness - in fact, needs a whole range of materials and processes whose rates of response to the building’s environment and inhabitants range from very slow to instantaneous …
A paper by Tomasz Jaskiewicz, ‘Open-Ended Digital Designing Towards Interactive Architecture’, also presented at Tectonics Making Meaning, talks about speed as a characteristic of all architectural environments:
Fundamentally, every single architectural space that we may typically encounter is already being interactive. Regardless of its scale; be this architectural object a whole city, a building or just a park bench, every one of them in countless ways maintains very explicit, bidirectional relations with its environment. From the point of view of theory of communication, existence of such relations implies interactivity. Architecture is constantly being informed and in return, it always acts as a source of information itself, mutually relating to many levels of previously received information. However, this interaction normally happens very slowly. Often it’s only apparent if we look at architectural spaces in “fast-forward motion”, over a span of years or decades, not seconds to which we, as people, are used to when “interacting” among each other. Therefore architecture has to do no more than simply increase its speed of performance to become noticeably interactive. Architectural processes of reading, transforming and communicating information, which in the old days used to take years, should now happen instantly.
I’m not sure what he means by looking at architectural spaces in ‘fast-forward motion’, or what exactly are the architectural processes described - I will have to get some clarification on this.